According to the rule book, Suburbia is a board game where players plan, build, and develop a small town into a major metropolis. Using building tiles, players build up their residential, civic, commercial and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs. The goal is to end up with a greater population than any of your opponents. Bottom line is, Suburbia is the SimCity PC game played on the dinner table.
How Does the Game Play?
Players start with a borough of their own. Each turn, players look at the real estate market and decide what tile to invest. They could be residential, commercial, civic or industrial tiles, and each carry a cost on it. Depending on whether it's a newly revealed tile or one that's been on the market for quite some time, the bidding price adds to the tile's cost itself. After getting the tile, players can place it to any adjacent tile in his borough. After that, players will adjust the income and reputation of his borough based on the effects that the newly acquired tile provide, and the effect that the surrounding tiles may provide. Once that's done, the player will receive their income and adjust their population based on the borough's reputation. When all is done, the next player will go for his turn. The game ends when the '1 More Round' tile is revealed. At that time, there will be 1 last turn before everyone calculates their population to determine who is the winner.
Easy to Learn, Not So Easy to Win
The game looks simple on the outset, but is deeper than it looks because each tile has a unique effect that affects it's surrounding tiles. Factory tiles increase your income, but decrease your reputation. Commercial tiles increase your income but costs more than factories. Residential tiles instantly raises your borough's population, but does not provide benefits after the turn is over. Civic tiles increase your reputation, but reduces your income. Each of these tiles have its strengths and weakness, and if those are the only elements in play, the game still work fine. However, it is the subtle effects that makes Suburbia shine, for each tile provides additional adjustments to your income and reputation based on what tile is being placed adjacent to it. For example, Factory tiles will reduce your borough's reputation if you place a residential tile next to it, while a Fast Food Restaurant commercial tile will raise your population. Since everyone needs to eat, place a Retirement Village next to your restaurant to gain population. Make sure it's just next to your restaurant and not your factory, or your reputation will decrease, resulting in lower population in your borough. These are but a few examples among the hundred or so tiles you can place in your borough. Some even have permanent effect that spreads across the whole borough and onto other players' boroughs. When you step back from the game and look at it, it makes logical sense. Who would want to live near a factory that pollutes the air that we breathe in?
Players who are ahead are not guaranteed victories due to the implementation of goals, both publicly and secretly. These goals can range from having the most commercial buildings to having the least income. At the end of the game, players adjust their population if the goals are met. This can really change the outcome of the game, although players who are much ahead usually wins the game. This is to balance out the game so that until the last round is played, no one knows who will actually win. Although logically it doesn't make sense, in this game, it works and is a necessary element of making the game fun.
Conclusion
Suburbia is a little board game gem. The theme shines well. I've shown it to a number of people and once they learn the rules, they became so engaged in it that 2 hours can pass by and they didn't even notice it. Acquiring a tile makes you feels good. Placing a tile and gaining its benefits makes you feel as if you're in control of your little world. Be careful though, as the tiles usually have a ripple effect that will either make you smile or frown somewhere down the road. I found myself usually feeling good when I first acquired the tile, and somehow feel it was placed not at the optimal location 10 turns later. For players who plan ahead, they usually gain far better rewards in the long run. After playing this game a few times, I can safely say that Suburbia is worth getting, and the time spent playing it is time well spent.
Overall: A