(This game is being reviewed by Shokou Okano, member of the board game club.)
Panic Station, is a board game that falls into the science
fiction, betrayal, and adventure category.
The minimum number of players is at least 4 players but is recommended
to be played with 6 players. The game is
about a group of people called the Extermination Corps, sent by the government,
to investigate the deadly virus that may infect the human population. Each player will control two characters, an
android and a human, uncovering room by room searching for the virus hive to
burn it, while cautiously keep a distance from each other, not knowing who has
already been infected by a parasite. As
for the player who is the host, he or she must set out more parasites while
infecting others to win the game. This
game is a unique game which includes a traitor system, tactical plays, and an
intense mind game between every single player. In my opinion, Panic Station, is a really fun game which has many great
points, but it does has parts where it could be fixed to become a better game.
The
points that make this board game a fun and intense game, is the traitor system
and the mind game that plays a huge role in this game. As you start the game, everyone knows someone
is the host of the virus, but they can’t tell who. This keeps everyone in suspense and focused
on the game. After a few turns you can
usually start to tell who is the host, because of their actions, face
expressions, and cards. That is where
the mind game kicks in and keeps the game flowing. If you are a human it is crucial to listen
and watch the game to pinpoint who’s human and infected. The host would have to take smart moves to
trick others to fall into his trap and infect them. The host who can make the best poker face and
fool others to believe him will infect everyone one by one. However others will start to notice some
abnormal movements the host may take to infect someone, such as, moving onto
the same tile to infect them multiple times.
Although
this game works really well it does have some points that could be fixed. One point is that it is really hard for the
host to infect others because it is like one against five in a six player
game. And the humans would easily find
out who is host if the host doesn’t infect someone quickly, which usually
doesn’t happen. So a suggestion could be
that you could increase one more host that would be infected later in the game
if they draw a host card from a search pile. This would make the game much more interesting and to make it fair for
the humans, additional gas tanks could be added so that the humans would have a
higher chance to get them. Another point
that could be adjusted is to allow a human to defend itself if it is armed with
a gun. In this game the android the only
character that could be allowed to shoot a weapon. However if your android is killed, the human
is defenseless. That situation has
happened to me a few times, and it frustrates me to find that I can’t shoot the
suspected host with the fully loaded heavy gun right in front of me.
Putting
all these points together, the good and the bad, I would rate this game with a
9/10. The reason is that the intense
mind game and the traitor system works really well in this game and it is a
perfect family or party game. Next time
you bring your friends over to your house, take this game out of your shelf, or
even buy this game to play with them, because you guys would be finishing the
game, with enthusiastic faces, ready to explain how the game ended.